Individuals with autism spectrum disorder (ASD) often demonstrate impairments in social skills. Social skills training is an effective way to develop age and functioning-level social skills to be used in a variety of situations. One successful curriculum that is currently in use in schools for teaching social skills to students with ASD is the Social Compass.
We are designing, developing, and deploying an innovative and feasible mobile solution for collecting infant and caregiver observations of daily living (ODLs), sharing these data with their clinical providers, and visualizing and summarizing these data for both the parents and clinicians caring for these children. This system, called Estrellita, has been shown to be helpful in preliminary pilot studies, and now we are expanding its capabilities and evaluating Estrellita in a longitudinal field deployment.
This work evaluates the effectiveness of Go Go Games. Go Go Games utilizes strategies from Pivotal Response Training (PRT) to teach multiple cue responding to children with Autism Spectrum Disorder.
Research Team: Lynn Dombrowski, Gillian R. Hayes, Melissa Mazmanian Food inequality is large social problem faced by many lower-socioeconomic individuals. As food assistance demands rise, hunger-based nonprofits struggle to help their communities fulfill local food needs. This work examines how technology can support the goals of hunger-focused nonprofits. Novel technological systems can address large social […]
Evaluation of the pairs of children with autism’s social relationships behaviors observed during Zody iPad game and Lego play sets.
The hackathon phenomenon has taken the world by storm, but corporate priorities of recruitment and production conflict with participants’ intention to learn from the hackathon experience. What factors in hackathons promote learning? How does that learning transfer to school and work? How well do computer science learning outcomes map to learning that happens in hackathons?
Social networking sites often privilege people who fit within expected, static categories. Thus, designing technology and SNS flexible enough to allow for representation of complex identities that emerge as people embark on major life transitions, such as changing gender, is a particular challenge for HCI.
Children suffering from a mild Traumatic Brain Injury (mTBI) are currently unlikely to follow recovery protocols and little is known about the recovery process of children who have suffered an mTBI. BrainTrack is a wearable, mobile application specifically designed for children to aid with adherence to their prescribed recovery protocol following an mTBI. By wearing […]
Exploring the reappropriation of visual computing metaphors into the physical world.
The death of a loved one can be a challenging time for survivors who are left to manage the deceased’s affairs. In many cases, our increasing amount of online data is exacerbating this issue. Our social media lives create vast quantities of personal data that remain after we die. However, these data are not like other assets that we include in wills or testaments. They are connected to a large number of friends who survive us, all with diverse needs.