Project: Visual schedules and choice boards are tools used in current best practices for helping children with autism and other special needs. These non-verbal kids need help communicating their choices, understanding time and activities, and so on. We are working with Windows SmartPhone, Linux small displays, and large touchscreen-enabled platforms to develop solutions that ease […]
Individuals with autism spectrum disorder (ASD) often demonstrate impairments in social skills. Social skills training is an effective way to develop age and functioning-level social skills to be used in a variety of situations. One successful curriculum that is currently in use in schools for teaching social skills to students with ASD is the Social Compass.
Research Team: Lynn Dombrowski, Gillian R. Hayes, Melissa Mazmanian Food inequality is large social problem faced by many lower-socioeconomic individuals. As food assistance demands rise, hunger-based nonprofits struggle to help their communities fulfill local food needs. This work examines how technology can support the goals of hunger-focused nonprofits. Novel technological systems can address large social […]
We are designing, developing, and deploying an innovative and feasible mobile solution for collecting infant and caregiver observations of daily living (ODLs), sharing these data with their clinical providers, and visualizing and summarizing these data for both the parents and clinicians caring for these children. This system, called Estrellita, has been shown to be helpful in preliminary pilot studies, and now we are expanding its capabilities and evaluating Estrellita in a longitudinal field deployment.
Evaluation of the pairs of children with autism’s social relationships behaviors observed during Zody iPad game and Lego play sets.
The hackathon phenomenon has taken the world by storm, but corporate priorities of recruitment and production conflict with participants’ intention to learn from the hackathon experience. What factors in hackathons promote learning? How does that learning transfer to school and work? How well do computer science learning outcomes map to learning that happens in hackathons?
A model for knowledge sharing that is open, interactive, draws on diverse expertise and experience, and builds a searchable information repository that can be used by multiple communities and organizations.
The death of a user does not result in the elimination of his or her account nor the profile’s place inside a network of digital peers. Friends use profiles postmortem to say last goodbyes, share memories, and coordinate funereal arrangements. These practices highlight three important themes for social networks and the representation of identity for their users: embodiment, representation, and temporality.
Social networking sites often privilege people who fit within expected, static categories. Thus, designing technology and SNS flexible enough to allow for representation of complex identities that emerge as people embark on major life transitions, such as changing gender, is a particular challenge for HCI.
Standards for governing accessibility in software systems were established over two decades ago, yet poor compliance continues to pose challenges for the individuals dependent on these systems. This project seeks to understand the relationship between compliance, awareness and attitudes of accessibility within the software development community.By understanding why software systems are not accessible, we can […]