Project: Visual schedules and choice boards are tools used in current best practices for helping children with autism and other special needs. These non-verbal kids need help communicating their choices, understanding time and activities, and so on. We are working with Windows SmartPhone, Linux small displays, and large touchscreen-enabled platforms to develop solutions that ease […]
As food cooks, it releases various smells that can be used to discern its progress; however, humans cannot always discern these subtle changes. We are investigating how gas sensors can be used to not only detect these changes, but provide meaningful information to the cook. This investigation comes in three major parts. First, we must […]
For many people living with ASD, remembering detailed schedules can be challenging. However, the static representations of those schedules that are normally used as supports do not represent the dynamic nature of life. A well planned day can be disrupted by a late bus or cancelled work. ActivityCoach is a mobile application that provides dynamic […]
Food assistance outreach workers assist clients in applying for governmental nutrition assistance programs utilizing both offline and online application systems. These outreach workers make e-Government applications and services accessible to their client populations, by engaging in extensive human effort on behalf of their clients by negotiating information exchanges between governmental organizations and individual clients, fostering client and government relationships, and non-directly supporting and explaining underlying governmental processes to clients.
The death of a loved one can be a challenging time for survivors who are left to manage the deceased’s affairs. In many cases, our increasing amount of online data is exacerbating this issue. Our social media lives create vast quantities of personal data that remain after we die. However, these data are not like other assets that we include in wills or testaments. They are connected to a large number of friends who survive us, all with diverse needs.
Exploring the reappropriation of visual computing metaphors into the physical world.
Social networking sites often privilege people who fit within expected, static categories. Thus, designing technology and SNS flexible enough to allow for representation of complex identities that emerge as people embark on major life transitions, such as changing gender, is a particular challenge for HCI.
SensoryPaint is an interactive surface with the capability of superimposing the user’s reflection on a projected surface and “painting” this surface with balls of different textures and colors, which was designed to augment traditional therapies. This software uses a Kinect to detect the movements of the user and the balls. The user’s image is reflected on the screen, as well as their shadow superimposed on their reflection.
Individuals with autism spectrum disorder (ASD) often demonstrate impairments in social skills. Social skills training is an effective way to develop age and functioning-level social skills to be used in a variety of situations. One successful curriculum that is currently in use in schools for teaching social skills to students with ASD is the Social Compass.
Nonvisual computer interaction has largely centered around a keyboard input and audio output paradigm. Dependency on audio as the primary form of information consumption, risks cognitive overload for the indviduals that use these interfaces. This project explores novel ways of communicating these audio only outputs through nonvisual and nonauditory modalities. Establishing new multimodal ways to […]