As food cooks, it releases various smells that can be used to discern its progress; however, humans cannot always discern these subtle changes. We are investigating how gas sensors can be used to not only detect these changes, but provide meaningful information to the cook. This investigation comes in three major parts. First, we must […]
Children suffering from a mild Traumatic Brain Injury (mTBI) are currently unlikely to follow recovery protocols and little is known about the recovery process of children who have suffered an mTBI. BrainTrack is a wearable, mobile application specifically designed for children to aid with adherence to their prescribed recovery protocol following an mTBI. By wearing […]
A model for knowledge sharing that is open, interactive, draws on diverse expertise and experience, and builds a searchable information repository that can be used by multiple communities and organizations.
The death of a user does not result in the elimination of his or her account nor the profile’s place inside a network of digital peers. Friends use profiles postmortem to say last goodbyes, share memories, and coordinate funereal arrangements. These practices highlight three important themes for social networks and the representation of identity for their users: embodiment, representation, and temporality.
Evaluation of the pairs of children with autism’s social relationships behaviors observed during Zody iPad game and Lego play sets.
The goal of WellConnect is to improve mental health services for low-income urban youth by increasing this population’s awareness of their own mental health. Smartphones grant opportunity for improved care. Through the use of smart phones, the individuals will be able to monitor their daily activities.
Individuals with autism and other neurodevelopmental disorders often experience sensory perception impairments, which can lead to challenges such as sensitivity to loud noises or irritation from specific textures on their skin. Atypical movement, such as rocking, can be exhibited as compensation for this sensory perception impairment. Currently, therapists use dance therapy to stimulate the various […]
Food assistance outreach workers assist clients in applying for governmental nutrition assistance programs utilizing both offline and online application systems. These outreach workers make e-Government applications and services accessible to their client populations, by engaging in extensive human effort on behalf of their clients by negotiating information exchanges between governmental organizations and individual clients, fostering client and government relationships, and non-directly supporting and explaining underlying governmental processes to clients.
Research Team: Lynn Dombrowski, Gillian R. Hayes, Melissa Mazmanian Food inequality is large social problem faced by many lower-socioeconomic individuals. As food assistance demands rise, hunger-based nonprofits struggle to help their communities fulfill local food needs. This work examines how technology can support the goals of hunger-focused nonprofits. Novel technological systems can address large social […]
Nonvisual computer interaction has largely centered around a keyboard input and audio output paradigm. Dependency on audio as the primary form of information consumption, risks cognitive overload for the indviduals that use these interfaces. This project explores novel ways of communicating these audio only outputs through nonvisual and nonauditory modalities. Establishing new multimodal ways to […]