Food assistance outreach workers assist clients in applying for governmental nutrition assistance programs utilizing both offline and online application systems. These outreach workers make e-Government applications and services accessible to their client populations, by engaging in extensive human effort on behalf of their clients by negotiating information exchanges between governmental organizations and individual clients, fostering client and government relationships, and non-directly supporting and explaining underlying governmental processes to clients.
Standards for governing accessibility in software systems were established over two decades ago, yet poor compliance continues to pose challenges for the individuals dependent on these systems. This project seeks to understand the relationship between compliance, awareness and attitudes of accessibility within the software development community.By understanding why software systems are not accessible, we can […]
Project: Visual schedules and choice boards are tools used in current best practices for helping children with autism and other special needs. These non-verbal kids need help communicating their choices, understanding time and activities, and so on. We are working with Windows SmartPhone, Linux small displays, and large touchscreen-enabled platforms to develop solutions that ease […]
SensoryPaint is an interactive surface with the capability of superimposing the user’s reflection on a projected surface and “painting” this surface with balls of different textures and colors, which was designed to augment traditional therapies. This software uses a Kinect to detect the movements of the user and the balls. The user’s image is reflected on the screen, as well as their shadow superimposed on their reflection.
Individuals with autism and other neurodevelopmental disorders often experience sensory perception impairments, which can lead to challenges such as sensitivity to loud noises or irritation from specific textures on their skin. Atypical movement, such as rocking, can be exhibited as compensation for this sensory perception impairment. Currently, therapists use dance therapy to stimulate the various […]
Nonvisual computer interaction has largely centered around a keyboard input and audio output paradigm. Dependency on audio as the primary form of information consumption, risks cognitive overload for the indviduals that use these interfaces. This project explores novel ways of communicating these audio only outputs through nonvisual and nonauditory modalities. Establishing new multimodal ways to […]
The death of a user does not result in the elimination of his or her account nor the profile’s place inside a network of digital peers. Friends use profiles postmortem to say last goodbyes, share memories, and coordinate funereal arrangements. These practices highlight three important themes for social networks and the representation of identity for their users: embodiment, representation, and temporality.
Evaluation of the pairs of children with autism’s social relationships behaviors observed during Zody iPad game and Lego play sets.
A strategy reminder app for parents.
The goal of WellConnect is to improve mental health services for low-income urban youth by increasing this population’s awareness of their own mental health. Smartphones grant opportunity for improved care. Through the use of smart phones, the individuals will be able to monitor their daily activities.