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	<title>STAR :: Social and Technological Action Research Group &#187; looking</title>
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		<title>Surveillance, Gaze, and other forms of “Looking” in Second Life</title>
		<link>http://www.star-uci.org/2009/10/22/surveillance-gaze-and-other-forms-of-%e2%80%9clooking%e2%80%9d-in-second-life/</link>
		<comments>http://www.star-uci.org/2009/10/22/surveillance-gaze-and-other-forms-of-%e2%80%9clooking%e2%80%9d-in-second-life/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 06:00:55 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[CSCW]]></category>
		<category><![CDATA[gaze]]></category>
		<category><![CDATA[looking]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[surveillance]]></category>

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		<description><![CDATA[Online communities like second life can be a great place for people to develop relationships, and explore who they are and who they want to be, even when faced other challenges in the offline world.  This project focuses on the ways identity, privacy, self-presentation, and interaction all interplay in online communities.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-652" title="secondlife_575x385" src="http://staging.star-uci.org/wp-content/uploads/2009/10/secondlife_575x385.jpg" alt="secondlife_575x385" width="575" height="385" /></p>
<p><strong>Researchers:</strong> Lilly Irani, Gillian Hayes, and Paul Dourish</p>
<p><strong>Project:</strong> Online communities like second life can be a great place for people to develop relationships, and explore who they are and who they want to be, even when faced with labels, diagnoses, and other challenges in the offline world.  This project focuses on the ways identity, privacy, self-presentation, and interaction all interplay in online communities.</p>
<p>A recent paper from this work was presented at CSCW 2008:</p>
<p><span><a href="http://staging.star-uci.org/wp-content/uploads/2009/12/Irani_CSCW2008.pdf"><img class="alignleft size-full wp-image-263" title="pdf" src="http://star.whatknows.com/wp-content/uploads/2009/10/pdf.jpg" alt="pdf" width="26" height="26" /></a>Irani, L., Hayes, G.R., Dourish, P., <em>Situated Practices of Looking: Visual Practice in an Online World.</em> To appear in the Proceedings of CSCW 2008.  San Diego, CA. November 2008.</span></p>
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		<title>Irani et al&#8217;s Looking in Second Life paper accepted to CSCW</title>
		<link>http://www.star-uci.org/2008/06/23/irani-et-als-looking-in-second-life-paper-accepted-to-cscw/</link>
		<comments>http://www.star-uci.org/2008/06/23/irani-et-als-looking-in-second-life-paper-accepted-to-cscw/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 05:45:20 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CSCW]]></category>
		<category><![CDATA[gaze]]></category>
		<category><![CDATA[looking]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[surveillance]]></category>

		<guid isPermaLink="false">http://star.whatknows.com/?p=576</guid>
		<description><![CDATA[<strong>Situated Practices of Looking:  Visual Practice in an Online World</strong>
Lilly Irani, Gillian R. Hayes, and Paul Dourish]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.star-uci.org/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/http://star.whatknows.com/wp-content/uploads/2009/11/cscw08_sm_128x35.jpg&amp;w=128&amp;h=128&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><img src="http://star.whatknows.com/wp-content/uploads/2008/06/cscw2008_oem_575x158.jpg" alt="cscw2008_oem_575x158" title="cscw2008_oem_575x158" width="575" height="158" class="alignleft size-full wp-image-583" /><br />
<strong>Situated Practices of Looking:  Visual Practice in an Online World</strong><br />
Lilly Irani, Gillian R. Hayes, and Paul Dourish</p>
<p><strong>Abstract:</strong> Graphical virtual worlds are increasingly significant sites of collaborative interaction. Many argue that the simulation of the everyday environment makes them particularly effective for collaboration. Based on a study of visual practice in Second Life, we argue: first, that the practice of looking is more varied than it might at first seem; second, that we need to look beyond the virtual in understanding virtual worlds; and third, that implementations blend interactional practice. We suggest that the value of virtual worlds as sites of collaboration might lie more in their richness and openness to appropriation than in their simulation of everyday interaction.</p>
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